Sancho Andres Martinez the 3rd

Peruvian exiled that lost everything do to his mutations.

Description:

Charismatic Hero 4

Abilities ================= Looks =========== HP and Defense
  • Strength ====== 8(- 1) ==== Size ==== Medium == HP ======= 32
  • Dexterity ==== 14(+2) ==== Height == 6’ 1” ===== Speed ===== 20’
  • Constitution == 14(+2) ==== Weight == 120lb ==== Defense ==== 18 = 10+1(Cla)+2(Arm)+2(Dex)+3(NA)
  • Intelligence === 12(+1) ==== Eyes === Brown ==== Touch AC ===
  • Wisdom ======= 8(- 1) ==== Hair === Black ==== Flat-footed ==
  • Charisma ===== 16(+3) ==== Skin === Tan ====== Initiative === 2 = 2(Dex)
Saves ================================== Attack
  • Fortitude == +4 = (+2 base + 2 Con) =========== Melee ==== +1 = (2 base – 1 Str)
  • Reflex ==== +1 = (+2 base + 1 Dex – 2 Lethargy) == Ranged === +4 = (2 base + 2 Dex)
  • Will ====== +0 = (+1 base – 1 wis) =========== Grapple === +1 = (2 base – 1 Str)
  • Light load ======= 26 lb or less ============ Reputation === +7
  • Medium load ===== 27-53 lb ============== Action points == 7
  • Heavy load ====== 54-80 lb
  • Lift over head ==== 80 lb
  • Lift off ground ==== 160 lb
  • Push or drag ===== 400 lb
Talents:
  1. Charm === +4 bonus on all Charisma-based skill checks made to influence members of his chosen gender.
  2. Fast-Talk = +4 bonus on any Bluff, Diplomacy, or Gamble checks
http://www.dandwiki.com/wiki/MSRD:Mutations:
  1. Ability Decay = -2 Wisdom
  2. Acidic saliva = Bite attack deals an extra 1d4 points of acid damage
  3. Blood Hunger = You must drain a pint of blood from a creature once/24hr. Must be a willing, helpless, or dying (but not dead) creature. The bitten creature takes damage from the bite attack +1d6 points of damage from the blood loss.
  4. Exoskeleton = +3 natural armor bonus to Defense, or your natural armor bonus improves by 3
  5. Fangs = 1d6 natural bite attack does not provoke attacks of opportunity
  6. Gills = Water Breath Leaper = +10 bonus on all Jump checks
  7. Lethargy = –2 penalty on all Reflex saves
  8. Light Sensitivity = Abrupt exposure to bright light (such as sunlight) blinds you for 1 round. On subsequent rounds, you take a –1 penalty on attack rolls, Search checks, and Spot checks as long as you remain in the affected area.
  9. Pheromone Attraction = +4 bonus on Bluff, Diplomacy, Handle Animal, and Intimidate checks made against creatures within 30’
  10. Reduced Speed2 = -10 max speed
  11. Thin Skin = You take 1 additional point of damage each time you are wounded
  12. X-Ray Vision = 1’ brick/stone, 1” metal/composite alloy, or 3’ wood/plaster/dirt. Thicker substances or lead cancel X-Ray Vision
  13. Vexing Voice = DC15 =(10+1/2LVL+Cha Mod) Will save or be dazzled for 1 round (Pg 140 Modern PHB)
    • 3/Day Free Action30’ range~1 target (Living, Licensing, Intelligence score of 3 or higher)
Feats:
  1. Armor Proficiency (Light)
  2. Improved damage Threshold, 2 times
  3. Personal Firearms Proficiency Renown
Skills
  • Balance ========== Dex = + 2 = + 2 + 0
  • Bluff ============ Cha = +18 = + 3 + 3 + 4 Pheromone + 4 Charm + 4 Fast-Talk
  • Climb ============ Str = – 1 = – 1 + 0
  • Computer Use ====== Int = + 1 = + 1 + 0
  • Concentration ====== Con = + 2 = + 2 + 0
  • Craft (?) ========== Int = + 1 = + 1 + 0
  • Decipher Script ===== Int = N/A
  • Demolition ======== Int = N/A
  • Diplomacy ======== Cha = +17 = + 3 + 2 + 4 Pheromone + 4 Charm + 4 Fast-Talk
  • Disable Device ===== Int = N/A
  • Disguise ========== Cha = + 8 = + 3 + 1 + 4 Charm
  • Drive ============ Dex = + 2 = + 2 + 0
  • Escape Artist ====== Dex = + 2 = + 2 + 0
  • Forgery ========== Int = + 1 = + 1 + 0
  • Gamble ========== Wis = + 3 = – 1 + 0 + 4 Fast-Talk
  • Gather Info. ======= Cha = +15 = + 3 + 8 + 4 Charm
  • Handel Animal ===== Cha = + 8 = + 3 + 1 + 4 Pheromone + 4 Charm
  • Hide ============ Dex = + 2 = + 2 + 0
  • Intimidate ======== Cha = +12 = + 3 + 1 + 4 Pheromone + 4 Charm + (1 fangs) + (3/Mutant Aly)
  • Investigate ======== Int = N/A
  • Jump ============ Str = – 1 = – 1 + 0
  • Knowledge (?) ===== Int = + 1 = + 1 + 0
  • Listen =========== Wis = + 1 = – 1 + 4
  • Move Silently ====== Dex = + 2 = + 2 + 0
  • Navigate ========= Int = N/A
  • Perform (Stand Up) == Cha = + 8 = + 3 + 1 + 4 Charm
  • Pilot ============ Dex = N/A
  • Profession ======== Wis = – 1 = – 1 + 0
  • Read/Write Lang. === Spanish
  • Read/Write Lang. === English
  • Repair =========== Int = N/A
  • Research ========= Int = + 1 = + 1 + 0
  • Ride ============ Dex = + 2 = + 2 + 0
  • Search =========== Int = + 5 = + 1 + 4 ( – 1 if it’s bright)
  • Sense Motive ====== Wis = – 1 = – 1 + 0
  • Sleight of Hand ===== Dex = N/A
  • Speak Language ==== Spanish
  • Speak Language ==== English
  • Spot ============ Wis = + 2 = – 1 + 6 ( – 1 if it’s bright)
  • Survival ========== Wis = – 1 = – 1 + 0
  • Swim ============ Str = – 1 = – 1 + 0
  • Treat Injury ======= Wis = – 1 = – 1 + 0
  • Tumble ========== Dex = + 3 = + 2 + 1
Attacks:
  • Desert Eagle == 2d8, 20 Crit, 5 lb, one handed, ballistic
  • Tec 9 ======= 2d8, 20 Crit, 4 lb, one handed, ballistic Sword, Cain 1d6, 18-20 Crit, 3 lb, one handed, slashing
  • Bite, Fang ==== 2d6+1d4+1, 20 Crit, N/A, N/A, natural attack
Armor:
  • Undercover Vest [light; +2,3 AC; max Dex 5,6; 3 lb.
Bio:
  • Past

Sancho was born in Lima, Peru. Son of Sancho Felix Martinez JR and Lidia Rosa Martinez. He had it maid thanks to his fathers travels abroad and was set to be the youngest father in his Catholic church. When the mutations started to taint people abroad he thought that his faith was going to keep him safe like all of his other friends but he was wrong. He was fortunate that most of the mutations that he got were not noticeable or were easily covered up but it was the hunger for blood that did him in.

With in the day of being discovered Sancho was striped of his rank in the church and hunted down. His father found him before the church and helped him escape to the US. Before leaving his father told him about the organization and how they had helped him survive when he was younger.

Forcibly exiled from Peru, Sancho maid his way to his fathers former employer and allies only to find that thing were not and his father had said.

  • Present

I was well received which maid me feel uneasy about my new friends in life. When I finally saw the other people … er … individuals in my group it all maid sens why they were so glad to have me on there side. (Ha mi no me importa ninguno de mis compañeros o los idiotas que nos mandan a buscar pero asta que tenga mas poder no voi a poder regresas a Peru)

The mystery packet

We were sent to investigate some gunrunners today. Colt maid the most amazing entrance I have ever seem.

After looting the bodes we got shot at by some poor souls that wanted what the gunrunners had stolen. I now have a nice black Undercover Vest. (Me esta gustando mucho mis nuevos amigos)

We have traveled to the nearest town in our new wagon to sell some of our excess items for some supplies. Colt got contacted by and informer and we got rooms at a local inn.

Reginald and I went to quench our thirst and returned to see Colt thrusting in the buff again, but this time he livened it up by hitting on the informer.

After a long chat do to the alterations to her plan as she averted her gaze from Colt we all agreed that we were going to intercept the approaching buyers, capture then and take there place in the auction.

Sancho Andres Martinez the 3rd

Warped Path Elhazared